

What’s more, the game’s soundtrack- mainly the music played during boss fights, is frankly outstanding and could give the Souls series a run for its money. The vibrant colors and awe-inspiring backgrounds serve as a stark contrast to its overall desolate and depressing undertones, and works well enough in mystifying the player. Though this isn’t to say that the game lacks interesting aspects, as its beautiful 2D pixel visuals is but one of them. Unfortunately, most of the aforementioned NPCs are rather dull, and the little bit of lore I learnt throughout the game failed to constantly engage me. When not facing one of the game’s many adversaries, players will explore the game’s world, encountering its eccentric NPC inhabitants as well as scattered pieces of lore explaining past events. These shards can be swapped between slots at any time, providing even more variety.

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Additionally, bosses also drop upgrade items called shards, which further expands your arsenal of skills by unlocking more advanced moves. This option plays a vital role in your playthrough as it allows the player to freely reinvent their playstyle to match any boss they’re currently dealing with.

Thankfully to combat this, the developers graciously included the option to respec skills at any point in the game. It’s worth noting that you only earn skill points after defeating a boss, so progression always felt like a slow aspect of the game. The first prioritizes mobility and agility skills, the second provides aggressive and confrontational skills, while the last focuses on defense and timed parries. This skill tree is divided into three categories, namely Wind slash, Berzerk Slash, and Counter. Players will also have a range of stat buffs, abilities, and more acquired through the game’s skill tree. This means that players will constantly be forced to be aggressive when fighting or risk defeat. To combat these challenging foes, players are given an arsenal of skills to make use of, such as a rechargeable dash, a chargeable slash, and perhaps most importantly a charged attack which also doubles as a healing tool as there are no healing items in the game. As such, the skills and strategy used for one boss will be almost entirely different for the next. There are ten bosses in total, all of which are placed in multiple locations, each entirely different from the last. Players will always be moving from one boss to the next in quick succession. There are no enemies, puzzles, or platforming sections in Eldest Souls as the bosses serve as the only hurdle to conquer. The only thing the player is objectively certain of is their undying mission in seeking out and defeating the game’s many bosses.

Eldest Souls unsurprisingly leaves much to be desired in terms of the story as much like its source of inspiration, it prompts the player to figure out what’s going on in this world for themselves. He ventures into The Citadel, an abandoned land that holds The Old Gods, with his sole mission being to vanquish those gods who pose a threat to mankind. The game puts you in the shoes of an unnamed warrior who wields an obsidian Greatsword. As such, every other element that traditionally makes up a Souls-like has been stripped away from it to focus on this core feature. This is because of its primary function as a boss rush game. Eldest Souls is unlike other games advertised as a Souls-like.
